package MIU.TwistedLabirynth.Shapes;


import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class CannonManager extends Sprite   {
	
	public CannonManager(float pX, float pY, float pWidth, float pHeight, float rotation,
			TextureRegion mCannonTextureRegion) {
		super(pX, pY, pWidth, pHeight, mCannonTextureRegion);
		this.setRotation(rotation);
		// this.registerEntityModifier(new LoopEntityModifier(new
		// RotationModifier(4f, 0, 360)));
	}
}
